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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga doesn`t need Pl
- Date: 5 Mar 1996 16:10:24 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4hhp1g$7af@sunsystem5.informatik.tu-muenchen.de>
- References: <john.hendrikx.4i1r@grafix.xs4all.nl> <1107.6634T858T1924@login.eunet.no> <762.6635T911T463@Redrobe.demon.co.uk>
- NNTP-Posting-Host: hphalle6g.informatik.tu-muenchen.de
- Originator: fischerj@hphalle6g.informatik.tu-muenchen.de
-
-
- In article <762.6635T911T463@Redrobe.demon.co.uk>, Mike@Redrobe.demon.co.uk (Mike) writes:
- |>
- |> Hi, Patrick Hanevold , on 01-Mar-96 17:21:47 you scribbled....
- |>
- |> PH>>> You say DOOM 2x2 would be too slow on a A1200+fast+ax
- |>
- |> >>Nope, I didn't say that, in this case it would be TOO unplayable. With DOOM
- |> >>you're already at a disadvantage when playing it in 2x1. I consider a good
- |> >>DOOM clone to have atleast the resolution and speed of DOOM.
- |>
- |> >I think 2x2 is neat. Playability over gfx quality. Well copperscreen is a
- |> >little far out. :)
- |>
- |> Whats wrong with 2x2 whilst "running" slipping back to 2x1 or even 1x1 when
- |> stationary ;)
-
- you would be "stationary" only in a boring game ;) not in a action game.
-
- I'd rather say: "1x1 when running straight on, 2x1 when turning around".
-
- i.e 1x1 for 3d, 2x1 for "scrolling", turning around makes walls kinda scroll. ;)
-
- |>
- |>
- |> Mike
- |>
- |> --
- |> ---------------------------------------------------------------------------
- |> Mike Redrobe - Mike@Redrobe.demon.co.uk MikeRR on #Amiga
- |> ---------------------------------------------------------------------------
- |>
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
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